4. Commands
All commands and their functions explained
Blocko Command (Only for administrative usage)
/blocko setLobbySpawn - Sets the lobby spawn to your current location. Needed to teleport players to, when they join or after they have completed a blocko match.
/blocko arena list - Lists all existing game arenas
/blocko arena init - Adds a new arena into the database. A player which runs that command must stand on the game board of the arena to ensure the correct "y"-coordinate will be represented in the game board.
/blocko arena delete <arenaId> - Deletes an existing arena from the database and local cache. If currently a game match is running in this arena, the match will be resetted and all players will be teleported to spawn before the arena gets deleted.
/blocko setup start <arenaId> - Starts a setup session for an administrative player to configurate the newly created game arena.
/blocko setup cancel <arenaId> - Ends an setup session if the administrator wants to cancel his current setup.
/blocko setup finish - Is runnable after all needed setup setups are completed and will save all configured data to the database. After this command was successfully run, the game arena will be makes as playable.
/blocko setup addTeamSpawn <teamName> - Adds team spawns to the currently configurated game arena.
/blocko worldTp <worldName> - Loads worlds and teleports a player to them. If you want to teleport to an unloaded world, you have to run the command twice. The first time to load the world, the second time to teleport yourself to it.
Arena Invite Command
/arenainvite send <name> - Invites a player to an arena (Only runable by the host player)
/arenainvite accept <id> - Accepts an invite to an arena
/arenainvite deny <id> - Denies an invite to an arena
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